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Offline Aoki

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« on: August 27, 2013, 11:13:27 AM »
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« Last Edit: July 16, 2014, 06:50:08 AM by Aoki »

Offline McTwist

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Re: Aoki's CityRPG
« Reply #1 on: August 27, 2013, 04:02:31 PM »
It all depends on what version of CityRPG you somehow got your hands on.
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Offline Aoki

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Re: Aoki's CityRPG
« Reply #2 on: August 27, 2013, 09:22:45 PM »
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« Last Edit: July 16, 2014, 06:50:17 AM by Aoki »

Offline McTwist

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Re: Aoki's CityRPG
« Reply #3 on: August 28, 2013, 10:13:45 PM »
The only way to help you is if you gave us the source. Just asking how to do it without telling us is like asking us what you dreamt last night.
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Offline Aoki

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Re: Aoki's CityRPG
« Reply #4 on: August 29, 2013, 08:39:46 AM »
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« Last Edit: July 16, 2014, 06:50:24 AM by Aoki »

Offline McTwist

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Re: Aoki's CityRPG
« Reply #5 on: August 29, 2013, 07:48:58 PM »
This is CityRP with Ibans crap smashed on it. I thought he did better when he edited it for his own favor, but he kept the parts that already was broken. It also wont work with v21. I will have to decline your request due to those reasons.
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Offline Aoki

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Re: Aoki's CityRPG
« Reply #6 on: August 29, 2013, 10:30:34 PM »
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« Last Edit: July 16, 2014, 06:50:31 AM by Aoki »

Offline McTwist

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Re: Aoki's CityRPG
« Reply #7 on: August 29, 2013, 10:40:02 PM »
It will break when you save and reload the bricks. There could also be some other hidden issues as well.
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Offline Aoki

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Re: Aoki's CityRPG
« Reply #8 on: August 30, 2013, 12:04:17 AM »
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« Last Edit: July 16, 2014, 06:50:37 AM by Aoki »

Offline Boom

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Re: Aoki's CityRPG
« Reply #9 on: August 30, 2013, 06:17:49 AM »
Unfortunately, what you're trying to do seems a bit over your head. However, with practice, you may be able to learn how to do this yourself.

I recommend trying to learn Torque Script, and then trying to fix what issues you can.

I'm sure we could help you with an error here and there, but fixing the whole thing is massive project.

Offline McTwist

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Re: Aoki's CityRPG
« Reply #10 on: August 30, 2013, 04:48:36 PM »
It will not.

   function fxDTSBrick::onLoadPlant(%brick)
   {      
      Parent::onLoadPlant(%brick);


I fixed "that" glitch.
You "fixed" it by duplicating onPlant. That is not a valid fix.
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Offline Boom

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Re: Aoki's CityRPG
« Reply #11 on: August 30, 2013, 05:04:12 PM »
It fixes the issue, but it creates all kinds of other issues.

Offline McTwist

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Re: Aoki's CityRPG
« Reply #12 on: August 30, 2013, 05:48:56 PM »
Fixing one bug to invite 10 more is not a valid fix.
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