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Gaming Discussion / Re: Legend of Zelda: Breath of the Wild
« Last post by Boom on July 15, 2017, 01:17:25 PM »
Given how the game is designed, it's actually pretty easy to pick up and drop. It's not like past Zelda games where dungeons took nearly an hour. The longest single-minded task you really do are the four bosses prior to the final boss. While those dungeons can sometimes take up to 30 to 45 minutes, everything else is on the scale of 5 to 20 minutes.
Gaming Discussion / Re: Legend of Zelda: Breath of the Wild
« Last post by McTwist on July 10, 2017, 09:45:12 AM »
Yes, I would like to buy it, but unfortunately it's not money that is expensive, it's time. I might come over to a friend to play it, but I'll see whenever I get enough time for it. It's a cool game, though.
Gaming Discussion / Legend of Zelda: Breath of the Wild
« Last post by Boom on July 02, 2017, 02:27:53 PM »
If anyone is wondering if I've been dead since the beginning of March, you can thank Miyamoto for that (or should I say Eiji Aonuma, since he runs the LoZ department at Nintendo now?).

Anyways, LoZ: BotW is out, and it's glorious. Being an avid fan of the LoZ series, I can definitely say that this one is worth your money. With nearly every LoZ in the past, I've been able to 100% complete it in about 20 hours my first time through without rushing myself. I thought that I could do the same with BotW, but boy was I wrong. 20 hours in, and I had barely dented the story. After a whopping 140 hours, I've finally beaten the story, but I'm only 35% done with the game. There's literally just a ton of things to do.

Six years ago (jesus I'm getting old), I posted about Legend of Zelda: Skyward Sword. This game is still my favorite of the series (and still my favorite game of all time), but Breath of the Wild targets a different style of game, and it exceeds the genre by far.

For those who don't know, LoZ: BotW is an open-world non-linear game (Like Skyrim or Far Cry mixed with Assassin's Creed), where walls are a suggestion and the story is optional. This game attempts to get back to the original roots of the series, and it does a great job doing so. You can definitely feel the sense of adventure the game provides, in a world that's larger than Skyrim and GTA V, clocking in at 23.5 square miles (It's so big, fans have created a Google Maps like view for finding collectibles). Of course, size isn't everything. With all of the collectibles, side quests, Koroks, shines, and more, the map is fairly populated with various activities and points on interest.

For those wanting the game, but not certain if they really want it, allow me to give you some reasons to pick up this game:

1) It's cost effective

As I said, I've clocked a whopping 140 hours into this game, and I'm not even done. Given that I'll probably play through Hero Mode, take a stab at a speed run, and simply beat the game again in a few years time, I'll easily invest over 300 hours into this game.

Given that the game itself cost $60, and the Nintendo Switch costs around $500 (or slightly less than $300 for the Wii U), you're looking at around $1.8 to $1.2 per hour of playtime. Given that other forms of entertainment usually can't beat that, this is a must if you're looking for something to do. Also, if you already own either of the consoles the game runs on (which I did), then you're really only looking at $0.2 per hour of playtime, in which case, why don't you have this game already?

There's tons of things you can do in this game, and several neat mechanics that you won't see in other games. Here's a video showing you some neat stuff from the E3 demo (no spoilers):

2) It's better than most open-world games

This game is comparable to the Elder Scrolls games, Assassin's Creed, Far Cry, Witcher, and the like. Having played the former three, I can say that this game definitely tops those. This game has a better story than Skyrim, better climbing than Assassin's Creed, and better mechanics than Far Cry. There's several things that this game does right that the other games in the genre were lacking. For example, if you've ever played an open-world Ubisoft game, you're probably familiar with towers / synchronization. BotW has a similar mechanic, which I feel was implemented much better.

Here's a video solidifying this point (mild spoilers):

3) It's a Legend of Zelda game

If you've ever played a LoZ game before, you know what I'm talking about. There's a certain experience you get from LoZ games that you just can't get anywhere else. BotW is no exception. If you want a comparison against what many see to be the best game of all time (Ocarina of Time), then check out this video (no spoilers):

If you're like me, and you already have this game, let others know why this game is great (unless you didn't like it, in which case, go die in a fire tell us why).

If you're hesitant about getting this game, let others know why, and perhaps we can help make up your mind.
General Discussion / Re: So Dramatic
« Last post by McTwist on June 27, 2017, 10:26:29 PM »
Bored because BLF is down?
General Discussion / Re: So Dramatic
« Last post by Lego_Addict on June 25, 2017, 11:32:33 PM »
Did someone say drama?
General Discussion / Re: So Dramatic
« Last post by DarrylJes on June 13, 2017, 07:35:40 AM »
I love some drama tho.
Blockland / Re: [Dev] Evaluate
« Last post by McTwist on January 20, 2017, 10:52:56 AM »
That is indeed a very interesting suggestion. I have three problems with it, though:

1. I want the file manager to be able to load an Add-On or script on when clicking on it. This is still possible when splitting them up, but then I need to check if the Add-On is enabled or whatnot. Also, I've tested this sort of design before and people didn't really get it.

2. It's a complete pack. It should contains everything that you need to make your development easier and faster. If you split it up you'll miss out functionality you certainly will use any time.

3. Some of the functionality relies completely on previous functionality, which makes that you need to implement it into that Add-On anyway, and then there's two functionality in one Add-On instead of one, as you suggested.

Of course, there's the possibility that you may be able to pick the package you need and ignore the ones you don't really need. But then again, why did RTB give a whole package instead of several Add-Ons?
Blockland / Re: [Dev] Evaluate
« Last post by Boom on January 19, 2017, 02:16:52 PM »
Why not release these as separate add-ons? They each hold enough weight to stand on their on.
Blockland / Re: [Dev] Evaluate
« Last post by McTwist on January 15, 2017, 10:56:56 PM »
Well, I did went through my LoadAddOn Add-On and added extra functionality for loading certain Add-Ons. I don't really know if it really will help the instability it had. However, as this is only for development purposes, it is strongly recommended to not use it on production servers. I'll leave a disclaimer when I release this so people cannot blame me for their idiocy.

I just noted that this functionality is the biggest feature of this Add-On. I would be happy if there was more bigger features, but I'll see what I can find out later on in the future. It would be fun if other developers could give ideas of new additions.
Blockland / Re: [Dev] Evaluate
« Last post by Boom on January 14, 2017, 02:11:09 PM »
I'm sold on the idea of being able to reload on Add-On without restarting Blockland. That's become a real pain since v20.
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